Thursday, February 20, 2020

This disturbingly realistic deepfake puts Jeff Bezos and Elon Musk in a Star Trek episode

This disturbingly realistic deepfake puts Jeff Bezos and Elon Musk in a Star Trek episode
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Director Eli Roth has slaving assimilate a blur decoding of Gearbox's Borderlands games, joining Chernobyl writer Craig Mazin as well-built as producers Avi as well-built as Ari Arad. Roth offered little detail eccentrically the project, which has been in the works since 2015. He extolled the news by tweeting a picture of his face circumscribed assimilate one of Borderlands' shirtless as well-built as heavily muscled "psycho" bandits.

In a columnist self-flagellation quoted by Deadline, Roth said he looks forward to "bringing [his] own energy, ideas, as well-built as eyes to the wild, fun, as well-built as endlessly imaginative apple of the game." Lionsgate Motion Picture Integer stewards Nathan Kahane expandable that "with Eli's eyes as well-built as Craig's screenplay, we co-opt we hypothesize cracked the cryptograph on bringing the inside-out apple of Borderlands to the big tegument in a big way that will be a fresh, doomful as well-built as tactile exposedness for viewers as well-built as fans of the game." Gearbox generator Randy Pitchford is also an executive producer on the film, as well-built as Roth calls him as well-built as others at Gearbox "incredibly wooing of my ideas."

The quotes assume aimed at resourceful that Borderlands the blur will be severely directed by Roth -- known for ultra-violent hostility like Hostel or The Unconversant Inferno as well-built as his role in Quentin Tarantino's Inglourious Basterds -- but also tonally consequent with Borderlands, a bleeding yet crystal-clear as well-built as ridiculous shooter series.

Borderlands is set in an augural apple disqualified by ruthless corporations as well-built as Mad Max cosplayers. Foregoing that, a blur decoding could be eccentrically eccentrically anything. I'm a fan of the series, however narrowly reminisce the prevenient game's plot: you're an daredevil hunting some kind of conflicting treasure trove named a Vault, bodies want to impale you, as well-built as the rest is mostly a blur. The uproot quests as well-built as latterly outlander are memorably weird, though, as well-built as the creators hypothesize a lissomeness for designing wired characters. While the mall trilogy is unbroken shootouts as well-built as looting, a point-and-click adventure game proved you can explore over-and-above aspects of the apple -- or maybe Roth just admittedly wants to maul some vault hunters with a hearsay axe.

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