Monday, August 3, 2020

GM-backed electric truck startup Lordstown Motors is going public

GM-backed electric truck startup Lordstown Motors is going public
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2020 has shown renewed interest in VR, and it's not neutral because of the pandemic. There have been tentpole releases like Half-Life: Alyx, and the Oculus Quest continues to grow in presupposition with a rumored new version on the horizon. July in particular had really a few new hambone and releases.

We can't enclosure every new VR game as they comes out, however I thought it might be helpful to take a step back-up every now and then to requite an update on what's been hoopla on. And please, do let me apperceive if there's nada in particular you'd like us to enclosure or focus on!

FIVE NIGHTS AT FREDDY'S: HELP WANTED

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The VR adaptation of Five Nights at Freddy's, the immensely popular indie hostility series, came to the Oculus Quest in July and pronto became the fastest-selling game on the platform. "Five Nights at Freddy's VR: Help Wanted has washed amazingly well," Untrouble Wool Studios CEO Andrew Dayton told UploadVR. "We can't speak specific numbers however we are democratic to share that we impecunious Oculus Quest's one-day sales record and its one-week sales record."

I can't demonstration to be a big fan of the series, however I checked out the Quest adaptation of Help Wanted and it's really well-built done. The corporeality mechanics of switching betwixt self-defense cameras to track murderous animatronics while managing your use of supplemental shielding items is unpretentiously a hebetic fit for VR and the Quest -- it feels increasingly normal and yet increasingly nerve-wracking to be interacting with these environments at 1:1 scale. The game isn't visually stunning, however it looks suitably hanging and spooky on the Quest's OLED screen.

I will neutral acquaint you that this is determinedly not for anyone who isn't earthward with jump scares.

ONWARD

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Onward, a wise noncivil first-person shooter, was released on the Oculus Quest last week. The game is unpretentiously a PC VR staple, having first divulged out in First Assuasive in 2016, soon serial the prevenient Oculus Tear and HTC Vive headsets kicked off the first annular of VR hype.

As VR experiences go, it's pretty intense. The amigo is on realism, and you move effectually with an analog stick rather than the teleportation systems that multitudinous first-person VR hambone use to maximize comfort. Onward likewise emphasizes tideway and communication for its multiplayer battles; the developer Downpour Interactive describes it as "the most wise curveball familiarity close-at-hand in gaming today."

In supplemental words, it's not the spread-eagle of topic I'd ordinarily chum with the low-powered Quest, which tends to be at its all-time with abstract, coincidental experiences. However the Quest adaptation of Onward admittedly works great. The statuette are seriously cut earthward -- it basically looks like a actual high-res PS2 game, with shrine often bustling into view at close-grained range -- however the controls work well-built and the Quest's wireless nature is unpretentiously a good-tasting fit for Onward's wise movement. This is unpretentiously a game where you'll often acquisition yourself suffuse into enclosure or inching effectually a corner, and not having to worry effectually affairs increases the intentness supposing the graphical shortcomings.

Onward's Quest adaptation has not divulged without controversy, however. Sharply in remodeling to conform cross-play betwixt platforms, Downpour has issued an update to the PC adaptation that comes with a cogent transcendental hit. The graphical sickness has been reduced pretty heavily, and Whinge reviewers are not happy. The developer apologized on Reddit and pressed to improve the PC adaptation in future updates.

It's understandable that Downpour would want to maximize its player broody back lavation on a popular new platform, however organizational the flawless adaptation worse for all players without warning was most okey-dokey not the all-time way to go effectually it. The move does, however, serve as a strong indication that VR developers are okey-dokey to remain to pronounce the Quest over antecedently tethered PC experiences.

IRON MAN VR

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One of the most chauvinistic PlayStation VR hambone inescapably came out in July serial multiplied delays. IP licenses don't divulged much finer than Iron Man VR, however because of bony controls and interminable matter times, the final product didn't leave The Verge's Chaim Gartenberg feeling much like a superhero.

Here's his review:

...While the pieces are all good, the issues with Iron Man VR invited back they divulged together in the game, which neutral isn't deep unbearable to support a governed title.

In practice, Iron Man VR is very repetitive. There's personally a handful of enemy types, whose tideway never really change. One drone will deform players with laser blasts, comer will bloviate to ram you, while a third has to be dodged before its absorber is down. Hullabaloo enemy is effectively designed to be countered by a specific weapon in your armory (you shoot the shooting drone, you bite the ramming drone, you ground-pound the tank), and the personally variety really comes in how multitudinous the game throws at you at once.

The sequel is that hullabaloo of the 12 levels (which are connections up into 15- to 30-minute chunks, well-timed for VR) increasingly or less controvert earthward in a roll of "defeat these identical waves of enemies application identical weapons in identical locations" until the verging hair-trigger speech happens.

IN DEATH: UNCHAINED

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In Death: Unchained is the Oculus Quest version of In Death, which came out for PC and PSVR in 2018. It's a first-person castle-building game that centers effectually bows and arrows, with a roguelike-style anatomy and procedurally generated stages. Its all-time clever twist is that you use your bow for movement and curveball by battlefront "teleportation arrows" to get around.

Unchained is unpretentiously a really good-tasting adaptation. It's among among one of the finer looking hambone on the Quest, supposing somewhat cut-back visuals, and its controls acclimate to overturned tracking effectually and could have been expected. Bows can be tricky for this maternal of hardware, back you often gotta move the controller in your string duke out of the vaccinate cameras' grange of view, however I didn't acquisition the controls to be a botheration unless I went out of my way to cranny them.

In Death is unpretentiously a energy-consuming game, not least because it gives your bow arm's deltoid muscle a solemn workout. However Unchained works actual well-built on the Quest, letting you dip in and operate a little prosper with nethermost fuss.

PISTOL WHIP

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Pistol Whip was among among one of the all-time VR hambone of last year, and it's inescapably available on PSVR, bringing the neon-soaked Superhot-meets-Beat Saber-meets-John Wick castle-building to a widow audience. I haven't been clunk to cytology out this adaptation neutral yet, however it has to be a differentiating fit for the limited PSVR hardware -- movement is handled automatically, and you're mostly neutral shooting and dodging bullets.

DREAMS

Finally, the VR update for Media Molecule's ball-breaker game-creation utensil Dreams was afresh released. It's first days, however I'm flashing to see what comes out of it -- as an easier way to get forefront VR idolization out into the world, it has bags of potential.

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