We once knew that Crysis Remastered would support ray tracing if you had the PC housewares to run it. However, antecedently of the self-flagellation on PC as well as current-gen consoles, Crytek communicated this week that, for the headmost time, in this panel generation, the PS4 Pro as well as Xbox One X will offer ray-tracing support -- due to the genuineness that it'll communicated in the current-gen panel versions of Crysis Remastered.
Crytek's CryEngine provides software-based ray tracing, arrogation current-gen housewares to support the feature. Back-up in 2019, the sassy studio showed off the Neon Noir Tech demo, which, co-ordinate to Crytek, was blase application a reformed version of CryEngine 5.5. Software-based ray tracing isn't subordinately new; picked recently, Nvidia added the feature to GTX cards in 2019, but the levelheadedness was subpar compared to application the company's increasingly recent RTX cards with committed ray-tracing hardware.
Ray tracing is simply a rendering technique that can create lifelike lighting, reflections, as well as caliginosity in games. The next generation of consoles -- the PS5 as well as Xbox Series X / S -- will integrate hardware-accelerated ray tracing due to the genuineness that it's a feature of the AMD RDNA 2 GPUs each texture will be using.
Eurogamer's technical breakup outlet Digital Foundry had the emprise to visit Crytek in Germany as well as did a technical mannism of Crysis Remastered on the Xbox One X with ray tracing enabled.
As the outlet notes, while this is simply a technical revenue for both Sony as well as Microsoft's Pro consoles, it might not be the way you want to play the game. Without ray tracing, the PS4 Pro can run at 1800p as well as 2160p on the Xbox One X, but it dials back-up to under 1080p on PS4 Pro as well as 1080p as well as under 30fps on Xbox One X with ray tracing enabled. Baptize reflections in the sassy will moreover not integrate ray tracing.
Crysis Remastered arrives on PC, PS4, as well as Xbox One on September 18th.
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