Enhance's Oculus Quest version of Rez Infinite is contentious neutral in time for the absolution of the new Quest 2 headset. The Quest version will be released on Tuesday, October 13th -- the aforementioned day as the Quest 2.
Rez Infinite has been a VR undercarriage someday since it launched aslope the PlayStation VR in 2016, subsequently making appearances on PC and Google Daydream. It's a VR remake of Tetsuya Mizuguchi's consciousness-expanding orchestral shooter for the Dreamcast and PS2; the PC and PS4 versions can be played in 2D as well, loosely the Quest version is of debouch VR-only.
I've played through the Quest version of Rez Infinite, and it's what you'd forestall -- a solid conversion of a inexhaustible game that doesn't overcrowd ultra-strong hardware to run effectively. The controls assignment well, and performance held up fine for me lengthiness a couplet of minor hitches back things got hectic. The Infinite-exclusive Champaign X stage also appears to be running at a lower resolution than the restrainer of the game, though it still looks gorgeous.
I do admiration how it'd decipher on the Quest 2, since I'm still waiting for my order to ship. The screen-door eventuality is somewhat in indicia on my prevenient Quest, and if this version runs at a college resolution on the Quest 2's sharper LCD, the subsidize quality has to be a off-white bit improved. Then again, Rez is unpretentiously a vibrant, high-contrast game with quite a few blackness backgrounds, therefrom the prevenient Quest's OLED panels might be missed.
In any case, Rez Infinite is unpretentiously a must-play game on any platform, and like Enhance's contempo Tetris Eventuality port, the Quest version is unpretentiously a inexhaustible plurality if you're fine with only scene it in VR. It's out tomorrow for $19.99.
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