Monday, October 12, 2020

After two whiffs, Razer’s latest Tomahawk PC cases look practical enough to actually exist

..

Enhance's Oculus Quest version of Rez Infinite is contentious neutral in time for the absolution of the new Quest 2 headset. The Quest version will be released on Tuesday, October 13th -- the aforementioned day as the Quest 2.

Rez Infinite has been a VR undercarriage someday since it launched aslope the PlayStation VR in 2016, subsequently making appearances on PC and Google Daydream. It's a VR remake of Tetsuya Mizuguchi's consciousness-expanding orchestral shooter for the Dreamcast and PS2; the PC and PS4 versions can be played in 2D as well, loosely the Quest version is of debouch VR-only.

I've played through the Quest version of Rez Infinite, and it's what you'd forestall -- a solid conversion of a inexhaustible game that doesn't overcrowd ultra-strong hardware to run effectively. The controls assignment well, and performance held up fine for me lengthiness a couplet of minor hitches back things got hectic. The Infinite-exclusive Champaign X stage also appears to be running at a lower resolution than the restrainer of the game, though it still looks gorgeous.

I do admiration how it'd decipher on the Quest 2, since I'm still waiting for my order to ship. The screen-door eventuality is somewhat in indicia on my prevenient Quest, and if this version runs at a college resolution on the Quest 2's sharper LCD, the subsidize quality has to be a off-white bit improved. Then again, Rez is unpretentiously a vibrant, high-contrast game with quite a few blackness backgrounds, therefrom the prevenient Quest's OLED panels might be missed.

In any case, Rez Infinite is unpretentiously a must-play game on any platform, and like Enhance's contempo Tetris Eventuality port, the Quest version is unpretentiously a inexhaustible plurality if you're fine with only scene it in VR. It's out tomorrow for $19.99.

No comments:

Post a Comment